Aetheria Wiki

Divine Trials

The solo trials that unlock the Champion and Ascendant ranks for each god.

Each god has a Divine Trial, a solo encounter that stands between you and the highest ranks. Clear your god's Champion trial to reach Champion, and its harder Ascendant version to reach Ascendant.

How trials work

  • Talk to the Oracle in the Hall of the Five to start a trial.
  • Trials take place in the Trial Sanctum, the Champions' Challenge arena under the Champions' Guild: a private area just for you.
  • The enemies are yours alone and scaled to your combat level. Ascendant enemies have more hitpoints, better stats and hit harder.
  • Leaving or logging out fails the trial. Falling in a trial is never a real death: you are restored and sent back to the Hall.
  • Trial enemies drop nothing.

The trials

GodTrialObjectiveChampionAscendant
SaradominThe Sacred DefenseKeep the pilgrim alive while Zamorak's spirits try to reach him. Spirits beside him strike him every few seconds: cut them down first.3 waves4 waves
ZamorakTrial of DefianceEscalating waves of the order's champions. Go 20 ticks without taking damage and the next wave is called early: defy them faster for more glory.5 waves6 waves
GuthixTrial of EquilibriumPurge the corrupted while keeping the Balance between 0 and 100. Living corruption tips it up every tick; every purge tips it down.Purge 12 corruptedPurge 16 corrupted
BandosTrial of ConquestThree champions, one after another, each enraging at half health. Only the strong may stand before Bandos.Hobgoblin, Jogre and Giant championsJogre, Giant and Lesser demon champions
ArmadylTrial of JudgementBring outlaws to justice while Armadyl's judgement falls: a marked tile is struck three ticks later. Keep moving.6 outlaws8 outlaws

Rewards

ClearDevotionRenown
Champion trial (first clear)250100
Ascendant trial (first clear)600250
Replays-10 each, up to 3 a day

Built from the game's own files as of 31 October 2026. Something wrong or missing? Tell us in game with ::bug.