The Five Gods
Saradomin, Zamorak, Guthix, Bandos and Armadyl compared: playstyles, ultimates and favoured skills.
Each god plays differently: a different ultimate, different blessings and different favoured skills. You can change gods at the Hall of the Five at any time and your progress with each god is kept, so try them all. Changing gods
Order and ProtectionSaradominDefence, healing, wards and supportUltimate: Wrath of SaradominChaos and DefianceZamorakBurst damage, life steal, risk and rewardUltimate: Chaos UnleashedBalance and NatureGuthixSustain, regeneration, balanced offence and defenceUltimate: Nature's AwakeningWar and ConquestBandosRaw melee power, heavy strikes, stagger and area damageUltimate: War God's FuryJustice and PrecisionArmadylAccuracy, ranged combat, critical precision and mobilityUltimate: Judgement of Armadyl
The gods compared
| God | Playstyle | Ultimate | Favoured skills | Pet synergy |
|---|---|---|---|---|
| Saradomin | Defence, healing, wards and support | Wrath of Saradomin | Prayer, Cooking, Smithing | 2% less damage taken in combat |
| Zamorak | Burst damage, life steal, risk and reward | Chaos Unleashed | Thieving, Agility, Runecrafting | +2% damage while raging |
| Guthix | Sustain, regeneration, balanced offence and defence | Nature's Awakening | Farming, Herblore, Woodcutting, Fishing | 1 hitpoint every 15 seconds in combat |
| Bandos | Raw melee power, heavy strikes, stagger and area damage | War God's Fury | Smithing, Mining, Firemaking | +2% melee damage |
| Armadyl | Accuracy, ranged combat, critical precision and mobility | Judgement of Armadyl | Fletching, Crafting, Hunter | +3% ranged accuracy |
Ultimates
| God | Ultimate | When unleashed | While raging |
|---|---|---|---|
| Saradomin | Wrath of Saradomin | A ward of 15% of your max hitpoints; Protector's Oath wards allies | +10% damage, 12% less damage taken, 20% chance of holy lightning |
| Zamorak | Chaos Unleashed | A chaos blast at your target (1.5 × your recent hits, up to 60) | +18% damage, low-hitpoints bonus doubled, 5% more damage taken, 20% chance of chaos bursts |
| Guthix | Nature's Awakening | Heals 10% of your max hitpoints and cures poison | +10% damage, 8% less damage taken, heals 10% of the damage you deal |
| Bandos | War God's Fury | A ground slam on your target and up to two neighbours (multi-combat), staggering NPCs for 3 ticks | +12% damage, +1% more per hit up to +10%, a shockwave every third hit |
| Armadyl | Judgement of Armadyl | Three precision strikes, one a tick | +10% damage, +15% accuracy, 20% chance of divine wind |
How the Rage bar fills is on Divine Allegiance.
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