Armadyl
Armadyl, Justice and Precision: blessings, ultimate, commissions, trial and favoured skills.
At a glance
| Ultimate | Judgement of Armadyl: Three rapid precision strikes at your target, then +15% accuracy, +10% damage and gusts of divine wind for 20 seconds. |
|---|---|
| Favoured skills | Fletching, Crafting, Hunter: 1 Devotion per 2,500 experience (up to 60 a day) |
| Pet synergy | +3% ranged accuracy (while any pet follows you) |
| Divine Trial | Trial of Judgement |
| Representative | Justiciar, at the Hall of the Five |
| Champion title | Divine Justiciar |
Divine Rage: Judgement of Armadyl
When your Rage bar is full, click it (or type ::rage) to unleash Armadyl's ultimate. Three precision strikes, one a tick. For the rest of the Rage: +10% damage, +15% accuracy, 20% chance of divine wind. See Divine Rage for how the bar fills.
Blessings
You always have the signature blessing. Equip up to two passives (one slot at Disciple, two at Adept), one Divine Aspect from Champion and the mastery at Ascendant.
Signature
| Blessing | Rank | Effect |
|---|---|---|
| Judgement | Initiate | Always on. +3% accuracy (+1% per rank). After a miss, your next attack is 10% more accurate. |
Passives
| Blessing | Rank | Effect |
|---|---|---|
| Eagle Eye | Disciple | +4% ranged accuracy and +3% ranged damage. |
| Swift Judgement | Disciple | 5% chance for a follow-up strike of 30% of your damage (never changes your attack timer). |
| Divine Precision | Adept | Each consecutive landed hit: +1% damage, up to +5%; a miss resets it. |
| Wings of Justice | Adept | Unleashing Rage restores 20% run energy, and you take 5% less damage while raging. |
| Windstrike | Champion | Outside Rage, 6% chance for a gust of divine wind dealing 20% of your damage. |
| Righteous Focus | Champion | +5% accuracy and +2% damage against bosses and enemies of a higher combat level. |
Divine Aspects
| Blessing | Rank | Effect |
|---|---|---|
| Aspect of the Eagle | Champion | +5% ranged accuracy and +3% ranged damage; divine wind strikes 10% more often in Rage. |
| Aspect of Justice | Champion | +3% damage with every style; Divine Precision stacks to +8% and Swift Judgement triggers 8% of the time. |
Mastery
| Blessing | Rank | Effect |
|---|---|---|
| Ascendant Justiciar | Ascendant | Judgement grants a further +2% accuracy, Rage lasts 6 ticks longer, and your Rage descends with celestial prestige wings. |
Commissions
Each day the Commission Board in the Hall of the Five offers you three of Armadyl's commissions: two routine and one greater. How commissions work.
| Commission | Tier | Type | Objective |
|---|---|---|---|
| Clear the Skies | Routine | Combat | Kill 25 Chicken, Seagull, Duck or Black bear |
| Flawless Aim | Routine | Combat | Land 15 hits in a row |
| Fletcher's Oath | Routine | Skilling | Gain 20,000 Fletching experience |
| Artisan of Justice | Routine | Skilling | Gain 20,000 Crafting or Hunter experience |
| The High Places | Routine | Exploration | Visit Wizards Tower, Falador Castle and Varrock Palace |
| Swift Justice | Greater | Combat | Kill 45 monsters of level 60 or higher |
| Judgement Day | Greater | Boss | Defeat 3 bosses |
| Bounty of Justice | Greater | Slayer | Complete 2 Slayer tasks |
| Precision Volley | Greater | Combat | Deal 3,500 damage |
| Perfect Form | Greater | Combat | Land 30 hits in a row |
Divine Trial: Trial of Judgement
Bring outlaws to justice while Armadyl's judgement falls: a marked tile is struck three ticks later. Keep moving. Start it with the Oracle in the Hall of the Five. Clearing it is required for the Champion and Ascendant ranks. How trials work.
Other gods
Saradomin (Order and Protection) · Zamorak (Chaos and Defiance) · Guthix (Balance and Nature) · Bandos (War and Conquest)
Built from the game's own files as of 31 October 2026. Something wrong or missing? Tell us in game with ::bug.