Aetheria Wiki

Armadyl

Armadyl, Justice and Precision: blessings, ultimate, commissions, trial and favoured skills.

Justice and Precision

The god of justice never misses. His followers strike with perfect accuracy, follow up with swift blows and move like the wind.

Playstyle: Accuracy, ranged combat, critical precision and mobility

At a glance

UltimateJudgement of Armadyl: Three rapid precision strikes at your target, then +15% accuracy, +10% damage and gusts of divine wind for 20 seconds.
Favoured skillsFletching, Crafting, Hunter: 1 Devotion per 2,500 experience (up to 60 a day)
Pet synergy+3% ranged accuracy (while any pet follows you)
Divine TrialTrial of Judgement
RepresentativeJusticiar, at the Hall of the Five
Champion titleDivine Justiciar

Divine Rage: Judgement of Armadyl

When your Rage bar is full, click it (or type ::rage) to unleash Armadyl's ultimate. Three precision strikes, one a tick. For the rest of the Rage: +10% damage, +15% accuracy, 20% chance of divine wind. See Divine Rage for how the bar fills.

Blessings

You always have the signature blessing. Equip up to two passives (one slot at Disciple, two at Adept), one Divine Aspect from Champion and the mastery at Ascendant.

Signature

BlessingRankEffect
JudgementInitiateAlways on. +3% accuracy (+1% per rank). After a miss, your next attack is 10% more accurate.

Passives

BlessingRankEffect
Eagle EyeDisciple+4% ranged accuracy and +3% ranged damage.
Swift JudgementDisciple5% chance for a follow-up strike of 30% of your damage (never changes your attack timer).
Divine PrecisionAdeptEach consecutive landed hit: +1% damage, up to +5%; a miss resets it.
Wings of JusticeAdeptUnleashing Rage restores 20% run energy, and you take 5% less damage while raging.
WindstrikeChampionOutside Rage, 6% chance for a gust of divine wind dealing 20% of your damage.
Righteous FocusChampion+5% accuracy and +2% damage against bosses and enemies of a higher combat level.

Divine Aspects

BlessingRankEffect
Aspect of the EagleChampion+5% ranged accuracy and +3% ranged damage; divine wind strikes 10% more often in Rage.
Aspect of JusticeChampion+3% damage with every style; Divine Precision stacks to +8% and Swift Judgement triggers 8% of the time.

Mastery

BlessingRankEffect
Ascendant JusticiarAscendantJudgement grants a further +2% accuracy, Rage lasts 6 ticks longer, and your Rage descends with celestial prestige wings.

Commissions

Each day the Commission Board in the Hall of the Five offers you three of Armadyl's commissions: two routine and one greater. How commissions work.

CommissionTierTypeObjective
Clear the SkiesRoutineCombatKill 25 Chicken, Seagull, Duck or Black bear
Flawless AimRoutineCombatLand 15 hits in a row
Fletcher's OathRoutineSkillingGain 20,000 Fletching experience
Artisan of JusticeRoutineSkillingGain 20,000 Crafting or Hunter experience
The High PlacesRoutineExplorationVisit Wizards Tower, Falador Castle and Varrock Palace
Swift JusticeGreaterCombatKill 45 monsters of level 60 or higher
Judgement DayGreaterBossDefeat 3 bosses
Bounty of JusticeGreaterSlayerComplete 2 Slayer tasks
Precision VolleyGreaterCombatDeal 3,500 damage
Perfect FormGreaterCombatLand 30 hits in a row

Divine Trial: Trial of Judgement

Bring outlaws to justice while Armadyl's judgement falls: a marked tile is struck three ticks later. Keep moving. Start it with the Oracle in the Hall of the Five. Clearing it is required for the Champion and Ascendant ranks. How trials work.

Other gods

Saradomin (Order and Protection) · Zamorak (Chaos and Defiance) · Guthix (Balance and Nature) · Bandos (War and Conquest)

Built from the game's own files as of 31 October 2026. Something wrong or missing? Tell us in game with ::bug.