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Zamorak

Zamorak, Chaos and Defiance: blessings, ultimate, commissions, trial and favoured skills.

Chaos and Defiance

The god of chaos rewards those who risk everything. His followers hit hardest when they are close to death and drink the life of their enemies.

Playstyle: Burst damage, life steal, risk and reward

At a glance

UltimateChaos Unleashed: A blast of chaos at your target, then +18% damage and frequent chaos bursts for 20 seconds, at the cost of taking 5% more damage.
Favoured skillsThieving, Agility, Runecrafting: 1 Devotion per 2,500 experience (up to 60 a day)
Pet synergy+2% damage while raging (while any pet follows you)
Divine TrialTrial of Defiance
RepresentativeChaos Herald, at the Hall of the Five
Champion titleChaosborn

Divine Rage: Chaos Unleashed

When your Rage bar is full, click it (or type ::rage) to unleash Zamorak's ultimate. A chaos blast at your target (1.5 × your recent hits, up to 60). For the rest of the Rage: +18% damage, low-hitpoints bonus doubled, 5% more damage taken, 20% chance of chaos bursts. See Divine Rage for how the bar fills.

Blessings

You always have the signature blessing. Equip up to two passives (one slot at Disciple, two at Adept), one Divine Aspect from Champion and the mastery at Ascendant.

Signature

BlessingRankEffect
DefianceInitiateAlways on. +2% damage (+1% per rank), and up to +6% more as your hitpoints fall below half (doubled in Rage).

Passives

BlessingRankEffect
Chaos StrikeDisciple8% chance for a chaotic bonus hit of 20% of your damage.
Blood FrenzyDiscipleHeal 5% of the damage you deal.
Dark MomentumAdeptEach consecutive landed hit on the same target: +1% damage, up to +5%.
Defiant SpiritAdeptAfter taking a hit of 20%+ of your hitpoints, +8% damage for 8 ticks (20 s cooldown).
Chaotic ResistanceChampionBelow half hitpoints, take 5% less damage; unleashing Rage cures poison and venom.
Unholy EchoChampion6% chance for an echo of dark magic dealing 15% of your damage (once per 2 ticks).

Divine Aspects

BlessingRankEffect
Aspect of DestructionChampionChaotic bonus hits deal 50% more damage and Chaos Strike triggers 4% more often.
Aspect of DefianceChampionThe low-hitpoints bonus rises to +10%, but you take 3% more damage.

Mastery

BlessingRankEffect
Chaos AscendantAscendantDefiance grants a further +2%, chaos bursts strike 5% more often in Rage, Rage lasts 6 ticks longer, and your Rage burns with dark prestige fire.

Commissions

Each day the Commission Board in the Hall of the Five offers you three of Zamorak's commissions: two routine and one greater. How commissions work.

CommissionTierTypeObjective
Break the OrderRoutineCombatKill 20 White Knight, Guard or Monk
Blood in the WildRoutineCombatKill 15 monsters in the Wilderness
Unseen HandsRoutineSkillingGain 20,000 Thieving or Agility experience
Runes of RuinRoutineSkillingGain 12,000 Runecrafting experience
FrenzyRoutineCombatLand 12 hits in a row
Scorched EarthGreaterCombatDeal 4,000 damage
Trophy HunterGreaterBossDefeat 3 bosses
Chaos ReignsGreaterSlayerComplete 2 Slayer tasks
Temples of ChaosGreaterExplorationVisit Chaos Temple Goblin, Chaos Altar Wilderness and Dark Warriors Fortress
Reckless SlaughterGreaterCombatKill 40 monsters of level 80 or higher

Divine Trial: Trial of Defiance

Escalating waves of the order's champions. Go 20 ticks without taking damage and the next wave is called early: defy them faster for more glory. Start it with the Oracle in the Hall of the Five. Clearing it is required for the Champion and Ascendant ranks. How trials work.

Other gods

Saradomin (Order and Protection) · Guthix (Balance and Nature) · Bandos (War and Conquest) · Armadyl (Justice and Precision)

Built from the game's own files as of 31 October 2026. Something wrong or missing? Tell us in game with ::bug.