Zamorak
Zamorak, Chaos and Defiance: blessings, ultimate, commissions, trial and favoured skills.
At a glance
| Ultimate | Chaos Unleashed: A blast of chaos at your target, then +18% damage and frequent chaos bursts for 20 seconds, at the cost of taking 5% more damage. |
|---|---|
| Favoured skills | Thieving, Agility, Runecrafting: 1 Devotion per 2,500 experience (up to 60 a day) |
| Pet synergy | +2% damage while raging (while any pet follows you) |
| Divine Trial | Trial of Defiance |
| Representative | Chaos Herald, at the Hall of the Five |
| Champion title | Chaosborn |
Divine Rage: Chaos Unleashed
When your Rage bar is full, click it (or type ::rage) to unleash Zamorak's ultimate. A chaos blast at your target (1.5 × your recent hits, up to 60). For the rest of the Rage: +18% damage, low-hitpoints bonus doubled, 5% more damage taken, 20% chance of chaos bursts. See Divine Rage for how the bar fills.
Blessings
You always have the signature blessing. Equip up to two passives (one slot at Disciple, two at Adept), one Divine Aspect from Champion and the mastery at Ascendant.
Signature
| Blessing | Rank | Effect |
|---|---|---|
| Defiance | Initiate | Always on. +2% damage (+1% per rank), and up to +6% more as your hitpoints fall below half (doubled in Rage). |
Passives
| Blessing | Rank | Effect |
|---|---|---|
| Chaos Strike | Disciple | 8% chance for a chaotic bonus hit of 20% of your damage. |
| Blood Frenzy | Disciple | Heal 5% of the damage you deal. |
| Dark Momentum | Adept | Each consecutive landed hit on the same target: +1% damage, up to +5%. |
| Defiant Spirit | Adept | After taking a hit of 20%+ of your hitpoints, +8% damage for 8 ticks (20 s cooldown). |
| Chaotic Resistance | Champion | Below half hitpoints, take 5% less damage; unleashing Rage cures poison and venom. |
| Unholy Echo | Champion | 6% chance for an echo of dark magic dealing 15% of your damage (once per 2 ticks). |
Divine Aspects
| Blessing | Rank | Effect |
|---|---|---|
| Aspect of Destruction | Champion | Chaotic bonus hits deal 50% more damage and Chaos Strike triggers 4% more often. |
| Aspect of Defiance | Champion | The low-hitpoints bonus rises to +10%, but you take 3% more damage. |
Mastery
| Blessing | Rank | Effect |
|---|---|---|
| Chaos Ascendant | Ascendant | Defiance grants a further +2%, chaos bursts strike 5% more often in Rage, Rage lasts 6 ticks longer, and your Rage burns with dark prestige fire. |
Commissions
Each day the Commission Board in the Hall of the Five offers you three of Zamorak's commissions: two routine and one greater. How commissions work.
| Commission | Tier | Type | Objective |
|---|---|---|---|
| Break the Order | Routine | Combat | Kill 20 White Knight, Guard or Monk |
| Blood in the Wild | Routine | Combat | Kill 15 monsters in the Wilderness |
| Unseen Hands | Routine | Skilling | Gain 20,000 Thieving or Agility experience |
| Runes of Ruin | Routine | Skilling | Gain 12,000 Runecrafting experience |
| Frenzy | Routine | Combat | Land 12 hits in a row |
| Scorched Earth | Greater | Combat | Deal 4,000 damage |
| Trophy Hunter | Greater | Boss | Defeat 3 bosses |
| Chaos Reigns | Greater | Slayer | Complete 2 Slayer tasks |
| Temples of Chaos | Greater | Exploration | Visit Chaos Temple Goblin, Chaos Altar Wilderness and Dark Warriors Fortress |
| Reckless Slaughter | Greater | Combat | Kill 40 monsters of level 80 or higher |
Divine Trial: Trial of Defiance
Escalating waves of the order's champions. Go 20 ticks without taking damage and the next wave is called early: defy them faster for more glory. Start it with the Oracle in the Hall of the Five. Clearing it is required for the Champion and Ascendant ranks. How trials work.
Other gods
Saradomin (Order and Protection) · Guthix (Balance and Nature) · Bandos (War and Conquest) · Armadyl (Justice and Precision)
Built from the game's own files as of 31 October 2026. Something wrong or missing? Tell us in game with ::bug.