Saradomin
Saradomin, Order and Protection: blessings, ultimate, commissions, trial and favoured skills.
At a glance
| Ultimate | Wrath of Saradomin: A holy ward of 15% of your hitpoints, 12% less damage taken and +10% damage for 20 seconds, with bolts of holy lightning. |
|---|---|
| Favoured skills | Prayer, Cooking, Smithing: 1 Devotion per 2,500 experience (up to 60 a day) |
| Pet synergy | 2% less damage taken in combat (while any pet follows you) |
| Divine Trial | The Sacred Defense |
| Representative | Divine Priest, at the Hall of the Five |
| Champion title | Divine Protector |
Divine Rage: Wrath of Saradomin
When your Rage bar is full, click it (or type ::rage) to unleash Saradomin's ultimate. A ward of 15% of your max hitpoints; Protector's Oath wards allies. For the rest of the Rage: +10% damage, 12% less damage taken, 20% chance of holy lightning. See Divine Rage for how the bar fills.
Blessings
You always have the signature blessing. Equip up to two passives (one slot at Disciple, two at Adept), one Divine Aspect from Champion and the mastery at Ascendant.
Signature
| Blessing | Rank | Effect |
|---|---|---|
| Divine Aegis | Initiate | Always on. Take 3% less damage (+1% per rank), and a further 2% less from magic. |
Passives
| Blessing | Rank | Effect |
|---|---|---|
| Sacred Ward | Disciple | A heavy hit (15%+ of your hitpoints) has a 50% chance to raise a ward absorbing 10% of your hitpoints for 10 s (30 s cooldown). |
| Divine Focus | Disciple | +5% magic accuracy and +2% magic damage. |
| Holy Retribution | Adept | Return 10% of the damage you take (up to 8) to your attacker as holy damage. |
| Guardian's Grace | Adept | Hits of 20%+ of your hitpoints are reduced by a further 8%. |
| Sacred Recovery | Champion | In combat below half hitpoints, heal 2% of your hitpoints every 10 s. |
| Protector's Oath | Champion | Unleashing Rage wards allies within 3 tiles for 8% of their hitpoints. |
Divine Aspects
| Blessing | Rank | Effect |
|---|---|---|
| Aspect of the Guardian | Champion | Your wards are 50% stronger, and Sacred Ward triggers from hits of 10%+ of your hitpoints. |
| Aspect of Judgement | Champion | Holy lightning strikes twice as often in Rage and 8% of the time outside it; Holy Retribution returns up to 15. |
Mastery
| Blessing | Rank | Effect |
|---|---|---|
| Ascendant Protector | Ascendant | Divine Aegis reduces 2% more damage, Rage lasts 6 ticks longer, and your Rage shines with celestial prestige light. |
Commissions
Each day the Commission Board in the Hall of the Five offers you three of Saradomin's commissions: two routine and one greater. How commissions work.
| Commission | Tier | Type | Objective |
|---|---|---|---|
| Cleanse the Restless Dead | Routine | Combat | Kill 25 Skeleton, Zombie or Ghost |
| Silence the Dark Wizards | Routine | Combat | Kill 15 Dark wizard |
| Pilgrimage of Light | Routine | Exploration | Visit Falador Park, Varrock Church and Lumbridge Chapel |
| Devout Offerings | Routine | Skilling | Gain 20,000 Prayer or Cooking experience |
| Forge of Order | Routine | Skilling | Gain 15,000 Smithing experience |
| Shield the Realm | Greater | Combat | Kill 40 monsters of level 60 or higher |
| Purge the Unholy | Greater | Slayer | Complete 2 Slayer tasks |
| Holy Crusade | Greater | Boss | Defeat 3 bosses |
| Unbroken Faith | Greater | Combat | Deal 3,000 damage |
| Greater Offering | Greater | Skilling | Gain 60,000 Prayer experience |
Divine Trial: The Sacred Defense
Keep the pilgrim alive while Zamorak's spirits try to reach him. Spirits beside him strike him every few seconds: cut them down first. Start it with the Oracle in the Hall of the Five. Clearing it is required for the Champion and Ascendant ranks. How trials work.
Other gods
Zamorak (Chaos and Defiance) · Guthix (Balance and Nature) · Bandos (War and Conquest) · Armadyl (Justice and Precision)
Built from the game's own files as of 31 October 2026. Something wrong or missing? Tell us in game with ::bug.