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Saradomin

Saradomin, Order and Protection: blessings, ultimate, commissions, trial and favoured skills.

Order and Protection

The god of order and wisdom shields the faithful. His followers outlast any foe: they take less damage, raise holy wards and heal through the fight.

Playstyle: Defence, healing, wards and support

At a glance

UltimateWrath of Saradomin: A holy ward of 15% of your hitpoints, 12% less damage taken and +10% damage for 20 seconds, with bolts of holy lightning.
Favoured skillsPrayer, Cooking, Smithing: 1 Devotion per 2,500 experience (up to 60 a day)
Pet synergy2% less damage taken in combat (while any pet follows you)
Divine TrialThe Sacred Defense
RepresentativeDivine Priest, at the Hall of the Five
Champion titleDivine Protector

Divine Rage: Wrath of Saradomin

When your Rage bar is full, click it (or type ::rage) to unleash Saradomin's ultimate. A ward of 15% of your max hitpoints; Protector's Oath wards allies. For the rest of the Rage: +10% damage, 12% less damage taken, 20% chance of holy lightning. See Divine Rage for how the bar fills.

Blessings

You always have the signature blessing. Equip up to two passives (one slot at Disciple, two at Adept), one Divine Aspect from Champion and the mastery at Ascendant.

Signature

BlessingRankEffect
Divine AegisInitiateAlways on. Take 3% less damage (+1% per rank), and a further 2% less from magic.

Passives

BlessingRankEffect
Sacred WardDiscipleA heavy hit (15%+ of your hitpoints) has a 50% chance to raise a ward absorbing 10% of your hitpoints for 10 s (30 s cooldown).
Divine FocusDisciple+5% magic accuracy and +2% magic damage.
Holy RetributionAdeptReturn 10% of the damage you take (up to 8) to your attacker as holy damage.
Guardian's GraceAdeptHits of 20%+ of your hitpoints are reduced by a further 8%.
Sacred RecoveryChampionIn combat below half hitpoints, heal 2% of your hitpoints every 10 s.
Protector's OathChampionUnleashing Rage wards allies within 3 tiles for 8% of their hitpoints.

Divine Aspects

BlessingRankEffect
Aspect of the GuardianChampionYour wards are 50% stronger, and Sacred Ward triggers from hits of 10%+ of your hitpoints.
Aspect of JudgementChampionHoly lightning strikes twice as often in Rage and 8% of the time outside it; Holy Retribution returns up to 15.

Mastery

BlessingRankEffect
Ascendant ProtectorAscendantDivine Aegis reduces 2% more damage, Rage lasts 6 ticks longer, and your Rage shines with celestial prestige light.

Commissions

Each day the Commission Board in the Hall of the Five offers you three of Saradomin's commissions: two routine and one greater. How commissions work.

CommissionTierTypeObjective
Cleanse the Restless DeadRoutineCombatKill 25 Skeleton, Zombie or Ghost
Silence the Dark WizardsRoutineCombatKill 15 Dark wizard
Pilgrimage of LightRoutineExplorationVisit Falador Park, Varrock Church and Lumbridge Chapel
Devout OfferingsRoutineSkillingGain 20,000 Prayer or Cooking experience
Forge of OrderRoutineSkillingGain 15,000 Smithing experience
Shield the RealmGreaterCombatKill 40 monsters of level 60 or higher
Purge the UnholyGreaterSlayerComplete 2 Slayer tasks
Holy CrusadeGreaterBossDefeat 3 bosses
Unbroken FaithGreaterCombatDeal 3,000 damage
Greater OfferingGreaterSkillingGain 60,000 Prayer experience

Divine Trial: The Sacred Defense

Keep the pilgrim alive while Zamorak's spirits try to reach him. Spirits beside him strike him every few seconds: cut them down first. Start it with the Oracle in the Hall of the Five. Clearing it is required for the Champion and Ascendant ranks. How trials work.

Other gods

Zamorak (Chaos and Defiance) · Guthix (Balance and Nature) · Bandos (War and Conquest) · Armadyl (Justice and Precision)

Built from the game's own files as of 31 October 2026. Something wrong or missing? Tell us in game with ::bug.