Guthix
Guthix, Balance and Nature: blessings, ultimate, commissions, trial and favoured skills.
At a glance
| Ultimate | Nature's Awakening: Heals 10% of your hitpoints and cures poison, then +10% damage, 8% less damage taken and life drawn from every hit for 20 seconds. |
|---|---|
| Favoured skills | Farming, Herblore, Woodcutting, Fishing: 1 Devotion per 2,500 experience (up to 60 a day) |
| Pet synergy | 1 hitpoint every 15 seconds in combat (while any pet follows you) |
| Divine Trial | Trial of Equilibrium |
| Representative | Guardian of Balance, at the Hall of the Five |
| Champion title | Keeper of Balance |
Divine Rage: Nature's Awakening
When your Rage bar is full, click it (or type ::rage) to unleash Guthix's ultimate. Heals 10% of your max hitpoints and cures poison. For the rest of the Rage: +10% damage, 8% less damage taken, heals 10% of the damage you deal. See Divine Rage for how the bar fills.
Blessings
You always have the signature blessing. Equip up to two passives (one slot at Disciple, two at Adept), one Divine Aspect from Champion and the mastery at Ascendant.
Signature
| Blessing | Rank | Effect |
|---|---|---|
| Equilibrium | Initiate | Always on. +2% damage and 2% less damage taken (+0.5% each per rank). Landed hits have a 5% chance to heal 2 hitpoints (+1 per rank). |
Passives
| Blessing | Rank | Effect |
|---|---|---|
| Nature's Embrace | Disciple | In combat, heal 1% of your hitpoints every 10 s. |
| Balanced Strike | Disciple | Every 10 s alternate between +4% damage and taking 4% less damage. |
| Natural Resilience | Adept | After 30 s of continuous combat, take 5% less damage. |
| Life Bloom | Adept | Falling below 40% hitpoints heals 10% of your hitpoints over 5 ticks (60 s cooldown). |
| Nature's Refuge | Champion | Below half hitpoints, take 6% less damage. |
| Harmony | Champion | After 60 s of continuous combat, +2% damage and the Equilibrium heal triggers 3% more often. |
Divine Aspects
| Blessing | Rank | Effect |
|---|---|---|
| Aspect of Restoration | Champion | Rage heals 15% of damage dealt (instead of 10%) and the Equilibrium heal triggers twice as often. |
| Aspect of Balance | Champion | +3% damage and 3% less damage taken at all times. |
Mastery
| Blessing | Rank | Effect |
|---|---|---|
| Guardian of Equilibrium | Ascendant | Your divine healing cap is 5% of your hitpoints higher, Rage lasts 6 ticks longer, and your Rage blooms with verdant prestige light. |
Commissions
Each day the Commission Board in the Hall of the Five offers you three of Guthix's commissions: two routine and one greater. How commissions work.
| Commission | Tier | Type | Objective |
|---|---|---|---|
| Restore the Wilds | Routine | Combat | Kill 25 Giant rat, Giant spider, Bear or Wolf |
| Gifts of the Earth | Routine | Skilling | Gain 25,000 Woodcutting or Fishing experience |
| Healing Herbs | Routine | Skilling | Gain 15,000 Herblore or Farming experience |
| The Stone Circles | Routine | Exploration | Visit Taverley Stone Circle, Draynor Woods and Barbarian Village |
| A Steady Hand | Routine | Combat | Land 10 hits in a row |
| Balance the Scales | Greater | Combat | Kill 50 monsters of level 50 or higher |
| Nature's Wrath | Greater | Slayer | Complete 2 Slayer tasks |
| Guardian of Balance | Greater | Boss | Defeat 3 bosses |
| Endless Harvest | Greater | Skilling | Gain 75,000 Woodcutting, Fishing, Farming or Herblore experience |
| Enduring Patience | Greater | Combat | Deal 3,500 damage |
Divine Trial: Trial of Equilibrium
Purge the corrupted while keeping the Balance between 0 and 100. Living corruption tips it up every tick; every purge tips it down. Start it with the Oracle in the Hall of the Five. Clearing it is required for the Champion and Ascendant ranks. How trials work.
Other gods
Saradomin (Order and Protection) · Zamorak (Chaos and Defiance) · Bandos (War and Conquest) · Armadyl (Justice and Precision)
Built from the game's own files as of 31 October 2026. Something wrong or missing? Tell us in game with ::bug.