Aetheria Wiki

Guthix

Guthix, Balance and Nature: blessings, ultimate, commissions, trial and favoured skills.

Balance and Nature

The god of balance keeps the world whole. His followers fight steadily, regenerate through long battles and are never caught off guard.

Playstyle: Sustain, regeneration, balanced offence and defence

At a glance

UltimateNature's Awakening: Heals 10% of your hitpoints and cures poison, then +10% damage, 8% less damage taken and life drawn from every hit for 20 seconds.
Favoured skillsFarming, Herblore, Woodcutting, Fishing: 1 Devotion per 2,500 experience (up to 60 a day)
Pet synergy1 hitpoint every 15 seconds in combat (while any pet follows you)
Divine TrialTrial of Equilibrium
RepresentativeGuardian of Balance, at the Hall of the Five
Champion titleKeeper of Balance

Divine Rage: Nature's Awakening

When your Rage bar is full, click it (or type ::rage) to unleash Guthix's ultimate. Heals 10% of your max hitpoints and cures poison. For the rest of the Rage: +10% damage, 8% less damage taken, heals 10% of the damage you deal. See Divine Rage for how the bar fills.

Blessings

You always have the signature blessing. Equip up to two passives (one slot at Disciple, two at Adept), one Divine Aspect from Champion and the mastery at Ascendant.

Signature

BlessingRankEffect
EquilibriumInitiateAlways on. +2% damage and 2% less damage taken (+0.5% each per rank). Landed hits have a 5% chance to heal 2 hitpoints (+1 per rank).

Passives

BlessingRankEffect
Nature's EmbraceDiscipleIn combat, heal 1% of your hitpoints every 10 s.
Balanced StrikeDiscipleEvery 10 s alternate between +4% damage and taking 4% less damage.
Natural ResilienceAdeptAfter 30 s of continuous combat, take 5% less damage.
Life BloomAdeptFalling below 40% hitpoints heals 10% of your hitpoints over 5 ticks (60 s cooldown).
Nature's RefugeChampionBelow half hitpoints, take 6% less damage.
HarmonyChampionAfter 60 s of continuous combat, +2% damage and the Equilibrium heal triggers 3% more often.

Divine Aspects

BlessingRankEffect
Aspect of RestorationChampionRage heals 15% of damage dealt (instead of 10%) and the Equilibrium heal triggers twice as often.
Aspect of BalanceChampion+3% damage and 3% less damage taken at all times.

Mastery

BlessingRankEffect
Guardian of EquilibriumAscendantYour divine healing cap is 5% of your hitpoints higher, Rage lasts 6 ticks longer, and your Rage blooms with verdant prestige light.

Commissions

Each day the Commission Board in the Hall of the Five offers you three of Guthix's commissions: two routine and one greater. How commissions work.

CommissionTierTypeObjective
Restore the WildsRoutineCombatKill 25 Giant rat, Giant spider, Bear or Wolf
Gifts of the EarthRoutineSkillingGain 25,000 Woodcutting or Fishing experience
Healing HerbsRoutineSkillingGain 15,000 Herblore or Farming experience
The Stone CirclesRoutineExplorationVisit Taverley Stone Circle, Draynor Woods and Barbarian Village
A Steady HandRoutineCombatLand 10 hits in a row
Balance the ScalesGreaterCombatKill 50 monsters of level 50 or higher
Nature's WrathGreaterSlayerComplete 2 Slayer tasks
Guardian of BalanceGreaterBossDefeat 3 bosses
Endless HarvestGreaterSkillingGain 75,000 Woodcutting, Fishing, Farming or Herblore experience
Enduring PatienceGreaterCombatDeal 3,500 damage

Divine Trial: Trial of Equilibrium

Purge the corrupted while keeping the Balance between 0 and 100. Living corruption tips it up every tick; every purge tips it down. Start it with the Oracle in the Hall of the Five. Clearing it is required for the Champion and Ascendant ranks. How trials work.

Other gods

Saradomin (Order and Protection) · Zamorak (Chaos and Defiance) · Bandos (War and Conquest) · Armadyl (Justice and Precision)

Built from the game's own files as of 31 October 2026. Something wrong or missing? Tell us in game with ::bug.